![]() That means Renoise is the master of speed and playback now, when you press start in Renoise your LSDJ song will start to play at the BPM set in Renoise. (2) You can do everything described above but also automate the parameters in a synchronized and repeatable fashion.ĭo everything as above, but use MIDI to synchronize Renoise with LSDJ, either through an Arduinoboy or through the nanoloop USB MIDI adapter. Using a renoise XY control device or a simple MIDI controller like the Korg nanokontrol to tweak the parameters live. Now you have distorted crunchy drums and reverb on your lead. In Renoise you add reverb to the left track and distortion to the right. You set up the drum track to play on the right channel only, and the lead to play left only. You have a drum track and a lead in LSDJ. If you now add effects to the device chains left and right tracks you get different processing for the two audio routes. Then when you hit play on the Game Boy the right and left channels will both play at the center in Renoise. Follow my original howto for mgb (Paragraph starting with "If you've not set the external sound card as an input device.") for that part, just don't set the Line input devices to MIDI return mode. You then use an audio cable to get the sound of the Game Boy into your sound card and set renoise up with two tracks, one for the left and one for the right audio channel. That provides you with two separate audio paths that you can process with Renoise effects individually. You write a song in LSDJ on the Game Boy, treating the right and left channel as separate audio channels rather than stereo. (1) You can use Renoise Effects on the sounds you made in LSDJ if you use panning to create two distinct audio channels. Both of them will require you though to set up your song in LSDJ itself. That's certainly a bummer, but not all is lost, there are limited ways in which you can make Renoise and LSDJ work together. That means you won't be able to control, say, instruments you set up in LSDJ with Renoise. to LSDJ and expect it to know what to do with them. You can't simply send notes or pattern effects etc. Using LSDJ and Renoise together in that way isn't really possible unfortunately. My answer is in parts building on things I've described in the other post. Instead of replying privately I thought I might as well share my answer with everybody in case anybody else might benefit from this. Namely triggering instruments etc, combining the tracking and effects of Renoise with the sounds and capabilities of LSDJ I've been asked if Renoise can somehow be used to control LSDJ similar to how I described using Renoise with mgb in this post: -with-mgb/
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